GE estimated that their sale of the Model 2’s graphics technology accelerated Sega's arcade hardware development by 14 months. At the second meeting, GE Aerospace executives brought a tape demonstrating the hardware's 3D graphics simulating the Daytona International Speedway. They were connected via a cold call from GE's Bob Hichborn, who met with Sega executives at the division's Daytona Beach, Florida headquarters in 1990, and later at Sega's headquarters in Tokyo in November of the same year. In September 1992, Sega partnered with the engineering group GE Aerospace to create its new arcade system board, the Model 2. The PlayStation 3 and Xbox 360 versions included online multiplayer with up to eight players. Sustaining damage in a race in these modes will adversely affect the car's performance. Additional "Endurance" and "Grand Prix" modes are also included, both of which require pit stops. The Sega Saturn version does not include multiplayer, but includes an additional "Saturn" mode, which turns off the game's timer and adds more cars from which the player can select. To keep players involved in multiplayer battles, rubber-banding is in place, ensuring all players stay involved in the race. In multiplayer, only the lead driver needs to reach a checkpoint before time runs out. Linked deluxe cabinets may also include a camera pointing towards the drivers seat, linked to a closed-circuit television to show the player on a separate screen. The arcade version offers multiplayer and up to eight players can compete depending on the number of cabinets linked together. The game's camera system presents four different view perspectives from which the game can be played, similar to Virtua Racing, and also includes the ability to view behind the car. Visually, the game runs at 60 frames per second and utilizes texture filtering, giving the visuals a smooth appearance. ĭaytona USA's arcade version on the Model 2 is capable of displaying up to 300,000 texture-mapped polygons per second, nearly double that of the previous Model 1. Shifting is performed with an H-type shifter. The steering wheel in the arcade cabinet utlilizes force feedback so players feel collisions and bumps. The game's physics include realistic driving mechanics, including drifting and power sliding. For less skilled players, opposing cars open lanes for the player, while higher skilled players have to deal with opponents that block their path. Adaptive difficulty is used the first lap of each race measures the skill of the player and adjust the difficulty of opponents accordingly. Three courses are available for play: Beginner, Advanced, and Expert, also known respectively as Three Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy. Players begin in last place and compete against a field of up to 39 computer-controlled cars, dependent on the course selected. The player's objectives are to outrun the competing cars and complete the race before time runs out, passing checkpoints to collect more time. In Daytona USA, the player drives a stock car known as the Hornet. The player driving through the beginner course (arcade version) It has been frequently named one of the best video games of all time. A conversion was made for the Sega Saturn in 1995, and followed by sequels and enhancements for consoles and arcades. The developers researched motorsports extensively they used satellite imagery and photography to map the Daytona International Speedway, and their experience developing Virtua Racing (1992) helped with lighting and camera control.ĭaytona USA was a critical and commercial success, praised for its graphics, soundtrack and realism. Sega aimed to outperform Namco's Ridge Racer (1993). The concept was suggested by Tom Petit, president of Sega's American arcade division, with input from AM2 director Toshihiro Nagoshi, who became the game's director and producer. Daytona USA was developed by AM2 after a meeting of the heads of Sega's regional offices for a game to debut the Model 2 hardware. Sega partnered with GE Aerospace to develop the Model 2, which renders 3D graphics capable of texture filtering and texture mapping. Daytona USA is one of the highest-grossing arcade games of all time. The first game released on the Sega Model 2 arcade system board, a prototype debuted at Tokyo's Amusement Machine Show in August 1993 and was location tested in Japan the same month, before the complete game released in March 1994. Inspired by the popularity of the NASCAR motor racing series in the US, players race stock cars on one of three courses. Daytona USA is an arcade racing video game developed by Sega AM2 and released by Sega in 1994.
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